![]() ![]() You could go for a Teutonic Knight approach and cover yourself in fancy armor, grab a tower shield, and wield a swift-striking handaxe to fell enemies as if they were trees alternatively, the other end of the spectrum is equally entertaining, where equipping no armor and a massive 2-hander makes you fast on your feet and deadly. Combine them cleverly with the right weapons and you will be a killing machine. Full plate, chainmail, leather, and my favorite, loin-cloth, are all viable options. Different assortments of armor make each multiplayer match a reason to fight harder as you strive for the best equipment, but be warned, your speed considerably decreases as your weight increases, making for a prime target. We had fun with the War Cleavers (an Uruk-hai type of crude blade), 2-handed maces (which made an excellent crunch with each hit), and mounted archery. Each faction possesses unique weapons, and while it occasionally produces balance issues, the built-in voting system helps fix those problems as players notice them. It becomes one of those “easy to learn, hard to master” combat systems that fuels games for years on end. Different swings have different strengths, chambering and parrying is also possible with practice. Veterans of Jedi Academy will feel at home with the attack system. Kill for gold, spend the gold on better equipment, and repeat. Warband is sort of a mix of Counter-Strike and Jedi Knight: Jedi Academy. The first night we received our unlock codes, I informed other staffers that I would probably log off within the hour… about four hours later, sleep had befallen me before boredom. It’s been a long time since I have seen a balanced Siege mode (woe is Jedi Academy), but Warband successfully pits players against each other in a struggle to take control of castles. We played on many recognizable multiplayer modes, to include CTF, Deathmatch, and TDM. Team GN took to the Highlander way of playing: get the biggest, heaviest weapon and hack the legs out from underneath warhorses and warriors alike. Well, other than the griefing that ensues. The expansion re-invigorates infantry combat for the multiplayer audience, and I promise you, there is nothing more satisfying than the dreadfully wicked “squish” followed by a grievous cry as your claymore cuts through the flesh of an enemy. In concept, Warband is similar to Age of Chivalry, though it executes far smoother and has a larger fandom, a requirement to fill all of the 64-slot servers with enough fodder to slice apart.Īs the title suggests, the original Mount & Blade focused heavily on mounted combat. Mounted combat, archery, and sword-flailing antics are all easy to learn and brilliantly addictive. I’d call it an FPS, but you don’t necessarily have to shoot. Never has there been a more entertaining multiplayer medieval game. Dillon, Bob, and yours truly set out on an onslaught of the Warband servers, brandishing our weapons and shouting fear-inflicting memes at the other team. Dozens of gamers were in pursuit of a forlorn cause this weekend when they attempted to dethrone GN staff members from the top slots in Mount & Blade: Warband. ![]()
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